![]() In the next window (superimposed on the first) you’re running MacDraw, an object-oriented program offering laser-quality text, commands for grouping and aligning, and an extensive ruler-and-grid system. In the first, you’re running PixelPaint, where you can create 256-color paintings with stunning graduated fills, fancy special effects, and sophisticated color palettes. Imagine that you can superimpose three Macintosh windows. All this comes in a single program for less than half the price of PixelPaint or Digital Darkroom. ![]() UltraPaint offers many more black-and-white paint features than SuperPaint, almost all of PixelPaint’s color tools, a superset of MacDraw II's object-oriented features, and the gray-scale prowess of Digital Darkroom. What, then, should you make of UltraPaint? In its design, feature count was clearly paramount. Better to write a program that does one thing well, the reasoning goes, than to write a mediocre program purporting to be an all-in-one solution. But nowadays, just counting features has become unpopular among some people. At one time, a Mac graphics program was judged by its feature count: SuperPaint, with a drawing (object-oriented) layer, was thought superior to MacPaint PixelPaint, with color, was even better PixelPaint Professional, with 32-bit color, was better yet.
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